We build games.
We teach what
we ship.
CGpixels is an independent game studio based in India. We design, develop and publish original titles — and the same production knowledge fuels every course we create. Our courses aren't made by educators. They're made by developers actively working in the industry.
Titles from the studio
Every game we ship teaches us something. Every lesson we create comes from that experience.
No games published yet — check back soon.
Why training from a studio is different
We don't teach theory. We teach what we use to ship real games on real deadlines.
Production pipelines, not toy projects
Our courses use the same tools, folder structures, and workflows we use when shipping to Steam and the Play Store. You learn a real pipeline from day one.
Taught by the people who made it
Every instructor on CGpixels is an active member of our development team. When you ask a question, you get an answer from someone who actually built and shipped the thing.
Updated when the industry updates
Game engines ship new versions, platforms change their rules, and best practices evolve. Our courses update in sync — because we're still working in this industry every day.
The developers behind the studio
A small, senior team. Everyone ships code and teaches courses.
Shashwat
CEO · Founder13 years in game development. Shipped titles across PC and mobile. Leads studio direction and teaches the core game design curriculum.
Suruchi Shrivastava
Co-Founder · Systems ProgrammerSystems programmer with a focus on AI behaviours and performance optimisation. Built the enemy AI for Fracture Zero from scratch.
Avyansh Mehta
Technical Artist · VFXSpecialises in shaders, particle systems and real-time VFX pipelines. Every visual effect you see in Fracture Zero came from her hands.
Rohan Das
3D Artist · EnvironmentCreates game-ready 3D assets from concept to export. Responsible for the environmental design and level art across all studio titles.
The same knowledge that ships games,
now in a course.
Join thousands of developers learning game design and development the way studios actually do it.